Books that rival screens and social media | Series 1, Episode 34

Which books will appeal to children as much or more than screens and social media?
Which books will appeal to children as much or more than screens and social media?

Episode 34


Episode 34 show notes

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Episode 34 transcript

Which books will appeal to children as much or more than screens and social media?

Children and teenagers spend more hours on screens than ever before. Smartphones, video platforms, and social media apps are designed to capture attention and keep it. Research shows these platforms use rapid-fire content and reward loops to deliver quick hits of dopamine, the brain chemical linked to pleasure and motivation. For many young people, this sense of reward can feel immediate and personal. A scroll or a click gives instant feedback, whether through a new clip, a notification, or a like.

This matters for learning because the dopamine system is also involved in decision-making, self-control, and memory. When a child’s brain is repeatedly trained to seek fast bursts of stimulation, longer tasks such as reading can feel harder to focus on. Studies connect heavy use of short-form video and social media with lower attention spans, weaker impulse control, and reduced working memory. Other research finds that when adults or carers read to children from books, brain activity is richer in areas tied to social skills and understanding compared with screen-based storytelling.

High levels of early screen exposure are also linked to slower language development and lower literacy. Researchers studying young children find links between extended screen time and delayed communication and emotional regulation. These findings are important for parents and schools that want to foster literacy skills. Reading is not only about decoding words but also about developing empathy, understanding different viewpoints, and practising sustained attention.

The challenge is clear. If screens appeal so strongly because they activate reward systems in the brain, what can books offer that has a similar pull? One answer lies in interaction. Screens give children choices, control, and a sense of achievement. Books can provide these too, but the formats need to be varied and engaging.

Interactive fiction is one option. Choose-your-own-adventure titles, where readers make decisions that shape the story, mirror some of the decision-making control that games and apps give. Branching plots can generate curiosity, anticipation, and the same desire to see what happens next that children experience when clicking through a social feed. Books that invite readers to solve puzzles or complete challenges as part of the story tap into problem-solving instincts. Each solved puzzle brings a sense of progress similar to completing a level in a game.

Another strand is philosophical or reflective books that prompt children to think about choices, dilemmas, and perspectives. Approaches used in Philosophy for Children, such as those promoted by Peter Worley, encourage young readers to stop and consider alternative viewpoints. A book that asks a question or presents a scenario for debate makes the reader an active participant rather than a passive observer. That kind of intellectual engagement can spark the same satisfaction that children get from exploring content online that teaches them something new or confirms a belief.

Imaginative interaction is another route. Some books invite readers to take part physically, through prompts to shake the page, tap, or turn back. Hervé Tullet’s Press Here is a well-known example that turns the act of page turning into a playful activity. Cristina Cubells’s This Book is Too Quiet! builds sound into the reading by asking the child to add the noise themselves. This kind of interaction borrows the responsive element of a touch screen but keeps it grounded in print.

Recent examples show the range of possibilities. Superquesters mixes story with STEM problem-solving. Sam Gayton’s Press Start to Play builds on gaming culture to frame the narrative. BUST OR TRUST: A Kids’ Mystery Book by Small Wardour combines fact and investigation, asking readers to weigh evidence. Tom Percival’s This Way Up blends storytelling with interactive design. Formats that fold out or can be built, such as Ingela P Arrhenius’s Fold-Out + Play: Doll’s House or Paul Farrell’s Build a Castle, add a construction element that appeals to hands-on learners. These examples show that books can draw on the same instincts that make screens engaging: control, achievement, discovery, and interaction.

The link to empathy is central too. Screens can feed ambition and self-worth by presenting images of success or belonging. Books offer a quieter but lasting form of this by allowing readers to step inside the life of a character, see through another perspective, and practise emotional responses in a safe setting. Research into reading and empathy suggests that narrative fiction can strengthen the ability to understand and relate to others. For children and teenagers navigating social pressures, that can be as powerful as the approval loops on social platforms.

There is also the question of how reading connects to problem-solving and resilience. Stories often present challenges, mistakes, and consequences. Following a character who works through difficulty allows young readers to rehearse responses to real-life challenges. That mirrors the way some young people use online content to learn how to handle situations or gain clarity on issues that cause worry. Books can meet the same need but with more depth and context.

Teachers and parents often ask how to make books feel as rewarding as screens. The answer is not to compete on speed or volume but to build on what books do uniquely well. Physical interaction, branching stories, puzzles, and reflective prompts can deliver engagement without the constant demand for novelty. Story-based interaction can spark the same dopamine-driven sense of control and achievement that screens offer, while supporting literacy, empathy, and critical thinking.

Publishing trends suggest that more titles are being developed with these ideas in mind. Educational publishers are investing in interactive series that blend story with subject-based learning. Independent creators are exploring physical formats that combine reading with construction or play. At the same time, schools are using philosophy-based texts and discussion-led reading to support classroom dialogue. The aim is not to replace digital media but to provide children with options that feel rewarding in their own right.

The wider context matters too. Children are drawn to screens partly because peers are there. Social connection is a strong motivator, and books cannot replicate the constant peer presence of social platforms. But shared reading experiences, whether in class groups, book clubs, or at home, can provide a social frame for reading. Talking about a story, predicting outcomes, or solving puzzles together makes reading communal rather than solitary. That social aspect may be one way to make books feel more relevant against the pull of digital platforms.

The key is to recognise that books and screens are not equal competitors. Each has different strengths. Screens provide rapid, tailored rewards and constant feedback. Books can offer slower but deeper engagement, with space for empathy, problem-solving, and reflection. By designing reading experiences that give children some control, interaction, and challenge, books can trigger many of the same brain systems that screens use, while also supporting skills that digital media does not nurture. For educators and parents, that balance may be the most practical route to sustaining reading in the digital age.


Further Reading

Reward circuitry and reinforcement
Social media, reinforcement loops, and habit design
Adolescent brain sensitivity to social rewards
Attention, executive control, and short-form video
Early screen exposure and language development
Brain and behaviour in book vs screen reading
Reading, empathy, and social cognition
Interactive and puzzle-based reading
Philosophy for Children (P4C)
Physically interactive formats and learning
Motivation, autonomy, and reading
UK context on children’s media use

Episode 34 credits

To see full details of licensing information, Creative Commons, GNU license credits and other attributions that apply to every episode of this podcast, see our School Reading List podcast credits information page.

Credits specific to this episode

  • Kevin MacLeod – Bummin on Tremelo – (purchased lifetime extended license registered to Tom Tolkien license ID FML-170359-11969).
  • Listener submitted monologues from debut and self-published authors. For more details, see the podcast episode’s details page.

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About Tom Tolkien

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Tom Tolkien is a highly qualified (BA Hons, PGCE, QTS) children's literature expert and teacher with over 25 years of experience. He has led inset courses, developed curriculum materials, spoken at conferences, advised on longlisting for several international children's literature literature awards and written for educational publishers including contributing to a BETT award-nominated app. Social profiles: X | Linkedin